basementsoftware.com | Sean Molley's Home Page

I am a Principal Architect at athenahealth and the head nerd at Anodyne Health. As you can hopefully tell, this is a placeholder page while I get ready to experiment with a new website, probably using Bootstrap.

I'm happily married and our household is currently at its statutory maximum of two cats.

If we have worked together in the past, I would love for you to connect with me on LinkedIn. (If I don't know you, then I apologize in advance for declining your request to connect, but I only accept connections from people I know.)

I serve as a Global Administrator of the Living Forgotten Realms organized-play campaign, which uses the 4th Edition Dungeons & Dragons rules. The campaign premiered at Gen Con Indy in 2008 and is still going strong with tens of thousands of players around the world. We have produced literally hundreds of adventures, most of which are available for download from the LFR campaign website!

Although 4th Edition is my favorite, I'm also a fan (and Charter Superscriber) of Pathfinder from Paizo Publishing. At the same time, I'm part of the open playtest of D&D Next and so far it's a lot of fun.

Prior to LFR, I was heavily involved in the development and administration of the Living Arcanis campaign, a product of Paradigm Concepts. I contributed as an author, developer, and/or editor on most of Paradigm's d20 sourcebooks. Paradigm won a Gold ENnie award as Fans' Choice for Best Publisher in 2005, and our reprint of the Codex Arcanis setting sourcebook won an Origins Award in 2008. I was also fortunate enough to serve as a co-author of Witch Hunter, a thrilling RPG of swashbuckling colonial horror set in the 17th century. The Dark Providence website offers a number of free adventures to support Witch Hunter.

Living Arcanis was a 3rd Edition D&D campaign, but its new incarnation is called Legends of Arcanis and uses the 2011 Origins Award-winning Shattered Empires RPG. (I don't work on the new campaign or the new RPG, but I like them both!)

Along with myriad local RPGA game days and conventions, I was a co-founder of The Gathering, an annual feature of the Origins Game Fair.

I love tabletop RPGs and generally end up as the Dungeon Master / game master / storyteller / keeper / whatever you want to call the evil guy who sits behind the screen. I'm especially proud of having won the Top Judge award at Dragon*Con, because it's highly competitive and voted on by the players. In addition to running games, I've given a number of RPG-related talks at Dragon*Con (and other conventions) over the years, but lately I've had the most fun sitting on panels about the art of game mastering alongside the amazing Rucht Lilavivat, one of the best GMs I have ever had the privilege to game with. Still, if I could only offer one piece of advice to any GM, it would be to read Robin's Laws of Good Game Mastering by the incomparable Robin D. Laws.

I've written a ton of adventures and interactives for the RPGA (Living Arcanis, Living Greyhawk, and, of course, Living Forgotten Realms). I've also worked on a fair number of print products. One of these days I'll compile a list of all my RPG credits. My 4th Edition D&D adventure Menace of the Icy Spire, which first appeared in Dungeon issue 159, was subsequently reprinted in the 2010 Dungeon Magazine Annual by Wizards of the Coast.

If you'd like to get lost in a good book, I highly recommend the Thursday Next series by Jasper Fforde. If you'd like to get lost in a good puzzle, check out The Fool and His Money, the incredibly long-awaited sequel to my all-time favorite game The Fool's Errand, by Cliff Johnson! I am listed in the Compendium of True Believers.

I am a certified Kickstarter addict. You can see the 240+ projects I've backed on my profile page. Right now I am especially excited about Fate Core by Fred Hicks / Evil Hat Productions and Unique Puzzles for a Yankee Echo Alfa Romeo by Roy Leban.

One of my all-time favorite publishers is Pelgrane Press; I buy anything and everything they produce, sight unseen. I subscribe to Kobold Quarterly and have been a patron of nearly every Open Design project from Wolfgang Baur and his small but fierce tribe.


Last updated on 25 December 2012 by M. Sean Molley (sean@basementsoftware.com)